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Home Archive by category "Audio Processing"

Category: Audio Processing

I’m making VST plugins with JUCE

After hacking away making a plugin with the VST3 SDK, I decided to try out the JUCE framework. It is a cross-platform framework with a lot of audio and DSP functions.

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2020-05-05 2020-05-05Audio Processing, C++, VST Plugins

VST Plugin Locations on Mac

Here is some information on where your VST plugins are stored on your Mac.

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2020-03-23 2020-03-23Audio Processing, Home recording, VST Plugins

VST Plugin Locations on Windows

You install some VST plugins, but one day you realize that you haven’t got a a clue where your plugins are installed. Here are some tips on where to find them.

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2020-03-19 2020-04-09Audio Processing, Home recording, VST Plugins

Audio Processing Basics (part 3) – Making noise

Here is an example how to generate (kind of) white noise. White noise is a random signal having equal intensity at different frequencies. I write “kind of”, since this noise isn’t randomly generated.

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2020-03-07 2020-06-06Audio Processing, C++, Programming

Audio Processing Basics (part 2) – Generate a Tone

Some simple C++ code to create a tone by sampling a sine wave.

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2020-02-28 2020-02-28Audio Processing, C++, Programming

Audio Processing Basics (part 1)

This is the first post where I try to write something about audio processing in C++ on a very basic level. Digital Signal Processing, DSP, is when you have a digital signal and manipulates it mathematically.

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2020-02-22 2020-02-22Audio Processing, C++, Programming audioprocessing

Clicks and pops on your audio recording

I had problems with clicks and pops in my audio recordings. I tried increasing buffer size and other audio settings, but it didn’t help. This is how I solved it.

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2020-02-18 2020-02-18Audio Processing, Home recording, Windows
  • Recent Posts

    • I’m making VST plugins with JUCE
    • VST Plugin Locations on Mac
    • VST Plugin Locations on Windows
    • Audio Processing Basics (part 3) – Making noise
    • Audio Processing Basics (part 2) – Generate a Tone
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